Passages are Twine's central mechanism: it's where you'll write text and add images and interactions. You'll see your first ''untitled passage'' in the center. * The ''blue space'' is the main editing area. We'll be looking at those in more detail throughout: two to know about now are ''rename story'', which lets you change the tile, and ''publish to file'', which lets you save a copy to your computer. This also serves as a main options menu: click on the triangle to open a set of options. * The ''game title'' you chose will appear at the bottom left-hand corner of the screen. * The ''home button'' at the bottom left-hand corner will take you back to the main stories page to choose another project to load The editing screen is a big grid surface where you can view all the parts of your game at once. To get started, pick the green button on the right and click ''+Story.'' There's no need to make an account, as everything is actually stored on your own computer. If you're working in the browser you'll see games you've worked on in this browser before, but don't trust this storage - you'll want to continually save your work to your own computer, as this relies on what is called "local storage" and will disappear. On this main screen, you'll see any games you've worked on with this computer before, and you can import existing games from. Once you load up the editor, you'll see the main screen, which is where you can pick a project to work on: It's easy to move files back and forth between the versions, so you can also switch platforms as you go. If you have an unreliable internet connection or plan on working on any large project, I highly recommend downloading and installing Twine 2 for offline use: it's available for Windows, Mac, and PC. The first choice you need to make is whether to use the browser-based editor or the installed version. If you'd like to check out the features in Twine 1.4, check out this tutorial. It's very well-supported, and there are a number of online resources for working with it, some of which will still work in Twine 2.x - however, many of the older resources you'll find online are things that are now well-integrated in Twine 2.x. Twine 1.4.x is "classic" Twine, which exists only as a downloadable program. (Here's a quick explanation of ] if you want to know the difference.) This tutorial is for Twine 2.x using Harlowe 2.x. Twine was built by Chris Klimas and is now an open-source project which you can download for free at. Twine is an easy to learn platform for building choice-driven games, which can include narratives, scholarly critiques, and even tutorials like this simple example.
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On-clip fade and gain controls Visually adjust selections or entire files.Play spectral selections Play back selected frequency, pan, and phase ranges to precisely restore and process audio.Marquee pan and phase selections Process discrete stereo information such as center-panned vocals in Spectral Pan Display or out-of-phase audio in Spectral Phase Display.Effects Paintbrush Create free-form selections, and layer brush strokes to determine the intensity of effects.Spot Healing Brush Quickly brush over artifacts to seamlessly remove them.The new Mastering effect, phase correction tools, and Top/Tail view make Adobe Audition 3.0 the ideal audio editing and mastering environment. Comprehensive waveform-editing tools combined with innovative spectral frequency brushes let you edit with power and precision. Add favorite commands to the shortcut bar.Īdobe Audition 3.0 includes a full set of editing, restoration, and mastering tools that give you unprecedented flexibility and control. Customizable workspaces Tint panels and dialog boxes to suit your working style.Enhanced file sorting Sort files by track number, or by the date they were opened or created.Improved CD ripping Automatically import track information from your favorite CD database. Or, import visually-oriented graphics as source material for experimental sound designs. Bitmap audio images Export spectral graphs for detailed editing in an image-editor like Adobe Photoshop®.Radius time-stretching from iZotope Access industry-standard algorithms in the updated Stretch effect, as well as the File Info and Audio Clip Looping dialog boxes.
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