Passages are Twine's central mechanism: it's where you'll write text and add images and interactions. You'll see your first ''untitled passage'' in the center. * The ''blue space'' is the main editing area. We'll be looking at those in more detail throughout: two to know about now are ''rename story'', which lets you change the tile, and ''publish to file'', which lets you save a copy to your computer. This also serves as a main options menu: click on the triangle to open a set of options. * The ''game title'' you chose will appear at the bottom left-hand corner of the screen. * The ''home button'' at the bottom left-hand corner will take you back to the main stories page to choose another project to load The editing screen is a big grid surface where you can view all the parts of your game at once. To get started, pick the green button on the right and click ''+Story.'' There's no need to make an account, as everything is actually stored on your own computer. If you're working in the browser you'll see games you've worked on in this browser before, but don't trust this storage - you'll want to continually save your work to your own computer, as this relies on what is called "local storage" and will disappear. On this main screen, you'll see any games you've worked on with this computer before, and you can import existing games from. Once you load up the editor, you'll see the main screen, which is where you can pick a project to work on: It's easy to move files back and forth between the versions, so you can also switch platforms as you go. If you have an unreliable internet connection or plan on working on any large project, I highly recommend downloading and installing Twine 2 for offline use: it's available for Windows, Mac, and PC. The first choice you need to make is whether to use the browser-based editor or the installed version. If you'd like to check out the features in Twine 1.4, check out this tutorial. It's very well-supported, and there are a number of online resources for working with it, some of which will still work in Twine 2.x - however, many of the older resources you'll find online are things that are now well-integrated in Twine 2.x. Twine 1.4.x is "classic" Twine, which exists only as a downloadable program. (Here's a quick explanation of ] if you want to know the difference.) This tutorial is for Twine 2.x using Harlowe 2.x. Twine was built by Chris Klimas and is now an open-source project which you can download for free at. Twine is an easy to learn platform for building choice-driven games, which can include narratives, scholarly critiques, and even tutorials like this simple example.
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